AI Insights · Timothy · January 2021
Q4 2020 U.S. Android Performance of Top Geolocation Games
An overview of the top 5 geolocation games on Android in the United States during Q4 2020, highlighting download and user engagement trends without speculating on causation.
Sensor Tower's data provides a snapshot of the U.S. Android market for geolocation games in Q4 2020. Here's how the top contenders fared in this period.
Pokémon GO, developed by Niantic, Inc., continued to show strong performance with revenues peaking at $4.2M in mid-December. Downloads hit a high of 85K in the week of December 21, while weekly active users (WAU) saw a slight upward trend from 7M at the end of September to over 7M by the year's end.
Illumix Inc.'s Five Nights at Freddy's AR experienced fluctuating revenues, reaching up to $35K the week of December 21. Its downloads peaked at 22K in early November, and WAU showed a dip from 51K to 57K over the quarter.
Jam City, Inc.'s Jurassic World Alive saw a revenue increase in the latter part of the quarter, hitting $136K in the last week of December. Downloads showed significant growth, reaching 16K in the same period, while WAU increased from 28K to 34K.
Mojang's Minecraft Earth had modest revenues, with the highest at $804 in early October. With a steady download rate, peaking at 10K in late December, the WAU slightly increased from 21K to 19K by the end of the quarter.
Atlas Empires - Build an AR Em from Atlas Reality, Inc. showed no revenue the first week but peaked at $4.7K in early November. Downloads were highest at 10K in early October, but no data on WAU is available.
For more detailed insights, visit Sensor Tower to explore the data and trends shaping the geolocation games market.